Noah Witherspoon (mahalis)

mahalis

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Location:San Francisco, CA

Home Page:noahw.net

Twitter:@mahalis

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Noah Witherspoon's starred repositories

FluidX3D

The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.

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love.js

LÖVE ported to the web using Emscripten, updated to the latest Emscripten and LÖVE (v11.5)

Language:JavaScriptLicense:MITStargazers:610Issues:0Issues:0

Shadows

A sample app that demonstrates several techniques for rendering real-time shadow maps

Language:C++License:MITStargazers:793Issues:0Issues:0

MidiKeys

On-screen MIDI keyboard with hotkeys support

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DXR-Hybrid-Rendering

A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.

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hextile-demo

demonstrates hex-tiling

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WrldTmpl8

Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.

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stb

stb single-file public domain libraries for C/C++

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etx-tracer

Physically-based CPU and GPU ray-tracer

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hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

Language:C++License:MITStargazers:797Issues:0Issues:0

helios

Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.

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three-gpu-pathtracer

Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

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t3

Tooll 3 is an open source software to create realtime motion graphics.

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sample-food-truck

SwiftUI sample code from WWDC22

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Probulator

Experimentation framework for probe-based lighting

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geogram

a programming library with geometric algorithms

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MarkovJunior

Probabilistic language based on pattern matching and constraint propagation, 153 examples

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WickedEngine

3D engine with modern graphics

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caldera

Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions

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ltc_code

Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"

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PoissonSamplingGenerator

Simple Poisson-like distribution generator for various rendering scenarios and sampling (disk, square, grid, repeating grid)

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gfx

A minimalist and easy to use graphics API.

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ray-tracing-gems

Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller

Language:CLicense:MITStargazers:975Issues:0Issues:0

HLSL-Spherical-Harmonics

A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.

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bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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niagara

A Vulkan renderer written from scratch on stream

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Runestone

📝 Performant plain text editor for iOS with syntax highlighting, line numbers, invisible characters and much more.

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msdfgen

Multi-channel signed distance field generator

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BezierLightLTC

An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to README for the setup instruction.

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