Noah Witherspoon's starred repositories
DXR-Hybrid-Rendering
A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.
hextile-demo
demonstrates hex-tiling
etx-tracer
Physically-based CPU and GPU ray-tracer
hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
three-gpu-pathtracer
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
sample-food-truck
SwiftUI sample code from WWDC22
Probulator
Experimentation framework for probe-based lighting
MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
WickedEngine
3D engine with modern graphics
PoissonSamplingGenerator
Simple Poisson-like distribution generator for various rendering scenarios and sampling (disk, square, grid, repeating grid)
ray-tracing-gems
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
HLSL-Spherical-Harmonics
A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.
BezierLightLTC
An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to README for the setup instruction.