maguslin's repositories

ai-planner-samples

AI Planner: Samples

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AssetStudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

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com.autodesk.fbx

FBX SDK C# bindings

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CSharpGameFramework

基于unity3d引擎与c#语言的游戏框架/架构(包括客户端与服务器)。使用ServerPlatform作为服务端通信基础设施。

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Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

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Graduation-Project

The main objective of this project is to implement the inverse kinematics algorithm which will be used to animate a 3D rigged model in 3D world. Then implement an algorithm for mapping two different models, where they may or may not have the same deformation system of bones. Coded in C# and used Unity as a platform for the implementation

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IdleMerge

A mobile game where you merge weapons and defensive gear to obtain stronger gear. While earning income defeating enemies and bosses, while you progress through the game.

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lightmap-switching-tool

Tool that allows switching different baked lightmap sets on a unity scene at runtime.

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loli_profiler

Memory instrumentation tool for android app&game developers.

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NavMeshComponents

High Level API Components for Runtime NavMesh Building

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OpenAI_Unity

A basic implementation of OpenAI in Unity.

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plato

Plato is a unity extension skill system.The editor is somehow like the timeline editor.Feel free to use it.

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play-unity-plugins

The Google Play Plugins for Unity provide C# APIs for accessing various Play services

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point-e

Point cloud diffusion for 3D model synthesis

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PrefabLightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.

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qtengine

Unity Networking Library in C#

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ServerPlatform

基于node.js与libevent的游戏服务器端通信底层架构与管理架构。主要用于支持C#实现的游戏逻辑服务器进程。可以支持windows、mac与linux(64bit)三种平台。

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Smart-camera

OpenCV+Pyqt实现人脸互换、人脸融合,人脸特效、人脸生成,OpenCV结课大作业

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TextFilesForTextMeshPro

When using TextMeshPro in Unity Editor,we can create a Font Asset from a text file.Here are some text files.I think they can help you customize your own Font Asset.The more text files are coming soon.

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TPS-SLG-GAME

Unity制作的多人在线的第三人称策略类射击游戏 ,服务端实现怪物寻路,服务端由python 实现。 (服务端没有用任何python第三方库)

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UIEffect

UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

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UniHacker

Patch all versions of Unity3D and UnityHub

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unity-dithered-transparency-shader

Unity material and shader for applying clipped, dithered transparency

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unity-navgen

Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc

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UnityURP-MobileDrawMeshInstancedIndirectExample

Example project to draw 1million grass instances on mobile

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xml2lua

XML Parser written entirely in Lua that works for Lua 5.1+. Convert XML to and from Lua Tables 🌖💱

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zstring

C# string零GC补充方案

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