magikmw / spaced

Raycasting tech FPS set in space or something.

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Spaced

by Michał Walczak

An FPS game made in a custom raycasting engine.

Before I get around to proper licensing, let's just say all rights reserved, but you can read the code and reuse algorithms if you can figure them out.

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Raycasting tech FPS set in space or something.


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