IPAPatch provide a simple way to patch iOS Apps, without needing to jailbreak.
[ Features • Instructions • Example • FAQ • License ]
Features
IPAPatch includes an template Xcode project, that provides following features:
-
Build & Run third-party ipa with your code injected
You can run your own code inside ipa file as a dynamic library. So you can change behavior of that app by utilizing Objective-C runtime.
Presented an custom alert in Youtube app
-
Step-by-step Debugging with lldb
You can debug third-party apps like your own. For example:
- Step-by-Step debug your code inside other app
- Set Breakpoints
- Print objects in Xcode console with lldb
Debugging Youtube with Xcode
-
Link external frameworks
By linking existing frameworks, you can integrate third-party services to apps very easily, such as Reveal.
Inspect Youtube by linking RevealServer.framework
-
Generate distributable .ipa files
You can distribute your patch/work to your friends very easily, with IPAPatch generated modified version of .ipa files
Modified version of Facebook.ipa created by IPAPatch
Instructions
-
Clone or Download This Project
Download this project to your local disk
-
Prepare Decrypted IPA File
The IPA file you use need to be decrypted, you can get a decrypted ipa from a jailbroken device or download it directly from an ipa download site, such as http://www.iphonecake.com
-
Replace Placeholder IPA
Replace the IPA file located at
IPAPatch/Assets/app.ipa
with yours, this is a placeholder file. The filename should remainapp.ipa
after replacing. -
Place External Resources/Frameworks (Optional)
Follow types of external file are supported:
- Frameworks:
- External frameworks can be placed at
IPAPatch/Assets/Frameworks
folder. - Frameworks will be linked automatically.
- For example
IPAPatch/Assets/Frameworks/RevealServer.framework
- External frameworks can be placed at
- Dynamic Libraries:
- External dynamic libraries can be placed at
IPAPatch/Assets/Dylibs
folder. - Libraries will be linked automatically
- External dynamic libraries can be placed at
- Resources/Bundles:
- Other resources or bundles can be placed at
IPAPatch/Assets/Resources
- Resources will be copied directly to the main bundle of original app
- Other resources or bundles can be placed at
- Frameworks:
-
Configure Build Settings
- Open
IPAPatch.xcodeproj
- In the Project Editor, Select Target
IPAPatch-DummyApp
Display Name
defaults to "💊", this is used as prefix of the final display name.- Change
Bundle Identifier
to match your provisioning profiles - Fix signing issues if any.
- Open
-
Configure IPPatch Options
-
You can config IPAPatch's behavior with
Tools/options.plist
Name Description Default RESTORE_SYMBOLS When YES
, IPAPatch will try to restore symbol table from Mach-O for debugging propose (with tools from https://github.com/tobefuturer/restore-symbol, also thanks to @henrayluo and @dannion)NO CREATE_IPA_FILE When YES
, IPAPatch will generate a ipa file on each build. Genrated file is located atSRCROOT/Product
NO IGNORE_UI_SUPPORTED_DEVICES When YES
, IPAPatch will deleteUISupportedDevices
from source app'sInfo.plist
NO REMOVE_WATCHPLACEHOLDER When YES
, IPAPatch will removecom.apple.WatchPlaceholder
folder from source app's bundleYES USE_ORIGINAL_ENTITLEMENTS When YES
, IPAPatch will use source app's entitlements to resign, you need to make sure your Provisioning Profile matches the entitlements, or you need to disableAMFI
on target deviceNO
-
-
Code Your Patch
The entry is at
+[IPAPatchEntry load]
, you can write code start from here. To change apps' behavior, You may need to use some method swizzling library, such as steipete/Aspects. -
Build and Run
Select a real device, and hit the "Run" button at the top-left corner of Xcode. The code your wrote and external frameworks you placed will inject to the ipa file automatically.
Example
I created some demo project, which shows you how to use IPAPatch
:
- Reveal + Youtube:
- Cycript + Youtube (Idea from @phpmaple):
FAQ
-
Q: Library not loaded with reason:
mach-o, but wrong architecture
?- A: Try set
IPAPatch
target'sValid Architectures
to match your ipa binary's architecture.
- A: Try set
-
Q: process launch failed: Unspecified (Disabled) ?
- A: The ipa file use with IPAPatch must be decrypted, See step.2 of Instructions.
-
Q: dyld: Symbol not found: XXX, Referenced from: XXX, Expected in: XXX/libswiftXXX.dylib
- The swift version the framework you injecting use, is incompatible with the version of your Xcode
License
IPAPatch
IPAPatch is licensed under the MIT license.
Copyright (c) 2017-present Wu Tian <wutian@me.com>.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
OPTOOL
Copyright (c) 2014, Alex Zielenski
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
fishhook
Copyright (c) 2013, Facebook, Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name Facebook nor the names of its contributors may be used to
endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.