mRally2 / The-Run-Tools-Research

The Run「Tools & Research」

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THE RUN IS NOT OVER...


Help improve The Run to show EA how much you would like a videogame sequel. There is a lot more to be discovered. I hope all the content compiled here inspire people to keep researching into the game and hopefully get it a second life with its consequent boost in popularity.


REQUESTS


  • Build up a server emulator to bring multiplayer back to life
  • Help the speedrunning community develop a more accurate loadless timer. The most recent one is inaccurate by milliseconds and runs have to be retimed manually
  • Use RenderDoc to improve the visuals of the game. Higher quality motion blur, shadows, reflections and so on
  • Significantly decrease the loading times by disabling the hardcoded V-Sync during loading screens. The more fps, faster the loading will be
  • Make the UI and menus way smoother by forcing GameTime.MaxSimFps to 1kHz
  • Design a resilient algorithm to unlock the framerate of the Story Mode cutscenes. There is a prototype already available
  • Design an interface to customize the vehicles easily
  • Port all trainer prototypes to C++/C# and use IMGUI as the interface for easy access


PLANS FOR THE FUTURE


  • Full Frosty Editor and Mod Manager support for The Run
  • Disable all vehicle assists only for the player for a more pleasant driving experience. It crashes the game if AI has no assists during gameplay
  • Design an algorithm to force VisEnvs from other levels if an event has been restarted once or more in a row. Ideal for bringing variety to multiplayer
  • Replace low quality texture assets with higher quality ones
  • Add events that take place in the same Game.Level as SubLevels to avoid loading screens
  • Replace the background images and videos with higher quality versions
  • Replace the soundtrack of the game
  • Fix the vehicles’ model rendering to look as high detail as possible
  • Fix the low quality vehicle liveries when outside of the FrontEnd garage
  • Add VisEnv templates from other Game.Levels to be able to use them easily when instancing the events
  • Figure out how to spawn the unused roadblock and helicopter assets in challenge series events 10.5, 11.3 and 13.7
  • Create new Challenge Series events
  • Add manually customized vehicles to the car roster via Frosty Editor and VLT
  • Make the VLT data be fully readable and customizable
  • Extract the lua scripts embedded into the executable
  • Add new content and improve if possible all my trainer prototypes
  • Make new Story Mode versions of my mods. Play the entire career with a certain tier. From tier 1 to 6. Adapt checkpoint timer, opponent rubberband and career difficulty on the fly depending on the event or vehicle tier chosen
  • Change the order of the Story Mode cutscenes. Start The Run with the Chinese Restaurant meeting and insert the Car Crusher Escape in-between the New Jersey Sprint and DeLeon Rival Race of Stage 10
  • Fix the game crashing during gameplay and after crossing the finish line


TOOLS


  • Cheat Engine cheat table with a lot of useful stuff: The Run Master Table
  • ReClass project with a lot of parameters regarding vehicle physics and game engine data. Special thanks to Brawltendo: ReClass Project
  • IDA executable dump with a lot of functions regarding vehicle physics and game engine subrutines databased and disassembled. Special thanks to Brawltendo: IDA Dump
  • Frostbite 2 scripts to dump all assets. Special thanks to NicknineTheEagle: Frostbite Scripts
  • Python scripts and guide on how to dump models. Special thanks to 379Felipe: Model Dumper
  • Editor for initfs files: BFInitfsEditor110
  • Tool for calculating VLT data hashes. Special thanks to nfsu360: NFS-Hasher
  • Program to run the executable on a certain date ideal for launching the hidden demo mode. Special thanks to Nirsoft: RunAsDate


RESEARCH



MOD PROTOTYPES



COMMUNITY MODS



SPEEDRUNNING



IMAGE GALLERY



VIDEO GALLERY



AUDIO GALLERY



ART PORTFOLIO



REACH OUT


  • Talk to me directly on Discord @ _mRally2#1167
  • Send me an e-Mail


DISCLAMER


  • I am not responsible for any law infringement or damage to your system caused by the third party tools shared here. Use them at your own risk
  • By using any piece of code code or tools shared here you agree to credit the respective authors once your mod or tool gets released to the public
  • I do not own the rights of the art seen on this page. All rights reserved to Electronic Arts Inc.


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The Run「Tools & Research」