m0ppers / comic-glanz

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comic-glanz

Amiga OCS executable graphics entry for deadline 2021

3052 bytes

Building

To build the amiga version you will need bebbos gcc toolchain:

https://github.com/bebbo/amiga-gcc

Setting up cross toolchains with meson and/or cmake was not straightforward (for example they pass unsupported linker args by default) so I just added plain Makefiles.

These again are dead simple but don't properly handle changes.

build/release contains a SDL version that should properly compile and run under linux. build/amiga contains the amiga version.

Just run make -B to rebuild from scratch all the time (in either build/release or build/amiga). It won't take too long.

You will have to adjust paths in the Makefiles.

Creating the intermediate files

The executable is basically a path renderer and gets its info from a prepared SVG.

Palette

The palette is being extracted from palette.svg and outputs palette_(amiga|sdl).h.

Content

The real content is located in comic-glanz_path.svg.

To generate glanz.h which is what the path renderer will show execute the following:

svgo --config svgo.js -i comic-glanz_path.svg -o comic-glanz_path_opt.svg && ./make_comic_glanz.py && xxd -i glanz.bin glanz.h

There will be much console spam (I didn't care :) ).

svgo can be obtained from here: https://github.com/svg/svgo

You can edit the original SVG file using inkscape and add new content. However be aware that you can only use quadratic beziers and every path must have the same style etc. so that svgo can merge the path. Also the individual segments must be close together (int8_t) as this is the binary format that is being produced.

You will likely have to manually craft parts of the SVG.

About

License:The Unlicense


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