Mikael Myyrä's repositories
flamegrower
A physics-based platformer about vines and fire
moleengine-legacy
A 2D game engine written in C++ (unfinished and deprecated, replaced by https://github.com/m0lentum/starframe)
moleengine-legacy-test
A "game" to test moleengine-legacy features
nauternius
A vehicle-based adventure game prototype made in Unity.
bird-site
The King's Bird Leaderboards
carrot-rcc
Camunda external task Robot Framework RCC client
FlashEngine
An extremely basic game engine I made in 2015, focusing on collision detection and response. Uploaded to GitHub mostly as a keepsake.
LiveSplit
A sleek, highly-customizable timer for speedrunners
molentum.github.io
My blog and art gallery
NppAuto
LiveSplit autosplitter for N++.
oceanic-material
Oceanic Material Colorscheme on Vim/NeoVim
portfolio
An old portfolio web page. Now replaced by https://github.com/m0lentum/molentum.github.io
rust-gamedev.github.io
The repository for rust-gamedev.github.io
schoolwork
University stuff