Mikael Myyrä (m0lentum)

m0lentum

Geek Repo

Location:Jyväskylä, Finland

Home Page:https://molentum.me

Twitter:@molentum_

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Mikael Myyrä's repositories

starframe

A game engine for physics-y sidescrolling 2D games (WIP)

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dotfiles

My NixOS config

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flamegrower

A physics-based platformer about vines and fire

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notes

Mathy stuff, computery stuff, idea-y stuff, etc

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splatter

A simple sphere splatting 3D particle renderer for fluid simulation

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ChaosCave

An I Wanna Be The Guy fangame with a big avoidance boss and some needle platforming.

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dexterior

Discrete Exterior Calculus toolkit for Rust

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moleengine-legacy

A 2D game engine written in C++ (unfinished and deprecated, replaced by https://github.com/m0lentum/starframe)

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moleengine-legacy-test

A "game" to test moleengine-legacy features

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nauternius

A vehicle-based adventure game prototype made in Unity.

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wavepool

Time-harmonic acoustics simulations with Discrete Exterior Calculus (DEC) and exact controllability

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bird-site

The King's Bird Leaderboards

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carrot-rcc

Camunda external task Robot Framework RCC client

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FlashEngine

An extremely basic game engine I made in 2015, focusing on collision detection and response. Uploaded to GitHub mostly as a keepsake.

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LiveSplit

A sleek, highly-customizable timer for speedrunners

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molentum.github.io

My blog and art gallery

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NppAuto

LiveSplit autosplitter for N++.

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oceanic-material

Oceanic Material Colorscheme on Vim/NeoVim

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portfolio

An old portfolio web page. Now replaced by https://github.com/m0lentum/molentum.github.io

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rust-gamedev.github.io

The repository for rust-gamedev.github.io

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schoolwork

University stuff

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