Mark Kim's repositories
Aurora
Real-time GPU path tracing with a USD Hydra render delegate
F3D
A fast and minimalist 3D viewer. This is a mirror of the https://gitlab.kitware.com/f3d/f3d/ repository in order to host a page. DO NOT SUBMIT PR HERE.
gaussian-splatting-zmq
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
GLSL
GLSL Shading Language Issue Tracker
hipBLASLt
hipBLASLt is a library that provides general matrix-matrix operations with a flexible API and extends functionalities beyond a traditional BLAS library
nv_shared_sources
shared source code and resources needed for the samples to run
opencl_cpp_sample
OpenCL C++ sample
raytracingtherestofyourlife
Code associated with ebook Ray Tracing The Rest of Your Life by Peter Shirley. This work is in the public domain.
rocBLAS
Next generation BLAS implementation for ROCm platform
syclBitonic
SYCL bitonic sorter
Tensile
Stretching GPU performance for GEMMs and tensor contractions.
vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
VTKExamples
The VTK examples, formerly hosted on media wiki
Vulkan
Examples and demos for the new Vulkan API