m-byte918 / MultiOgarII

A continued version of the original MultiOgar, an open source Ogar server implementation written with Node.js.

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this ain't be client-side

SAV-404 opened this issue · comments

i'm using v72 with the latest version of this server, so, to play with skins i should use these < >, to make it work, i've just replaced skinName = (inner == "r") ? this.getRandomSkin() : inner; with this skinName = (inner == "r") ? "%" + this.getRandomSkin() : "%" + inner;.
the problem is the skin keep appearing even when i delete the skin ex : <shark> and i use an other nick name but the issue steel won't be fixed.

can't speak English?...... alright :

here is a skin with a nickName :
eryeryeryeryeryery
result :
rgergergergerg
and here i'm deleting the skin and using an other nickName:
fgdfgdfg
result :
rgsdgsdgsdg

see what i'm talking abt??

i'm not using the skin anymore but it keep showing up as can u see !

also don't tell me to use an oldest version of this server!

commented

Why are you using this server, its essentially been discontinued. Just use OgarII.

OgarII is also a bit dead but it works fine

commented

Why are we using OgarII? That's been apparently discontinued aswell.

commented

Ogar -> OgarPlus -> Ogar Unlimited -> MultiOgar -> MultiOgar Edited -> Ogar II -> OgarX.

Come on man get with the program. 🤣

commented

wait where did ogarx come from

commented

nani

commented

I don't know, Luka's currently doing the ninth rewrite: https://github.com/Luka967/OgarX

commented

oh

client ?

just use ogarii, simple.

this is so helpful man, thank you so much, closing this issue was the best think u ever done, this guy deserves a trophy, come on guys, give it up for @B0rys !!

commented

Sarcasm works as proved 👍