lzqchr's repositories
godot4-oceanfft
Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
Computer-Graphics-Resources
Computer-Graphics-Resources
CPP-Templates-2nd--
《C++ Templates 第二版》中文翻译,和原书排版一致,第一部分(1至11章)以及第18,19,20,21、22、23、24、25章已完成,其余内容逐步更新中。 个人爱好,发现错误请指正
Escartem-TGSRedStone-GenshinTextures
All Genshin Impact textures extracted from game
FFT-Ocean
FFT ocean for Unity
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
GLGrass
Decent looking grass in opengl that still maintaines decent performance.
imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
learn-nanite
学习并用vulkan实现nanite,赶春招写的,代码还比较乱
MelodyRenderPipeline
A simple forward render pipeline for graphics study.
NoteBook
随便写写
URPSimpleGenshinShaders
A simple Genshin Impact facial shader for Unity URP, based on NiloCat shader example