lynx-seu / Quickie

Immediate Mode GUI library for LÖVE

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QUICKIE

Quickie is an immediate mode gui library for LÖVE. Initial inspiration came from the article Sol on Immediate Mode GUIs (IMGUI). You should check it out to understand how Quickie works.

Example

local gui = require "Quickie"

function love.load()
	-- preload fonts
	fonts = {
		[12] = love.graphics.newFont(12),
		[20] = love.graphics.newFont(20),
	}
	love.graphics.setBackgroundColor(17,17,17)
	love.graphics.setFont(fonts[12])

	-- group defaults
	gui.group.default.size[1] = 150
	gui.group.default.size[2] = 25
	gui.group.default.spacing = 5
end

local menu_open = {
	main  = false,
	right = false,
	foo   = false,
	demo  = false
}
local check1   = false
local check2   = false
local input    = {text = ""}
local slider   = {value = .5}
local slider2d = {value = {.5,.5}}

function love.update(dt)
	gui.group.push{grow = "down", pos = {5,5}}

	-- all widgets return true if they are clicked on/activated
	if gui.Checkbox{checked = menu_open.main, text = "Show Menu"} then
		menu_open.main = not menu_open.main
	end

	if menu_open.main then
		gui.group.push{grow = "right"}

		-- widgets can have custom ID's for tooltips etc (see below)
		if gui.Button{id = "group stacking", text = "Group stacking"} then
			menu_open.right = not menu_open.right
		end

		if menu_open.right then
			gui.group.push{grow = "up"}
			if gui.Button{text = "Foo"} then
				menu_open.foo = not menu_open.foo
			end
			if menu_open.foo then
				gui.Button{text = "???"}
			end
			gui.group.pop{}

			gui.Button{text = "Bar"}
			gui.Button{text = "Baz"}
		end
		gui.group.pop{}

		if gui.Button{text = "Widget demo"} then
			menu_open.demo = not menu_open.open
		end

	end
	gui.group.pop{}

	if menu_open.demo then
		gui.group{grow = "down", pos = {200, 80}, function()
			love.graphics.setFont(fonts[20])
			gui.Label{text = "Widgets"}
			love.graphics.setFont(fonts[12])
			gui.group{grow = "right", function()
				gui.Button{text = "Button"}
				gui.Button{text = "Tight Button", size = {"tight"}}
				gui.Button{text = "Tight² Button", size = {"tight", "tight"}}
			end}

			gui.group{grow = "right", function()
				gui.Button{text = "", size = {2}} -- acts as separator
				gui.Label{text = "Tight Label", size = {"tight"}}
				gui.Button{text = "", size = {2}}
				gui.Label{text = "Center Label", align = "center"}
				gui.Button{text = "", size = {2}}
				gui.Label{text = "Another Label"}
				gui.Button{text = "", size = {2}}
			end}

			gui.group.push{grow = "right"}
			if gui.Checkbox{checked = check1, text = "Checkbox", size = {"tight"}} then
				check1 = not check1
				print(check1)
			end
			if gui.Checkbox{checked = check2, text = "Another Checkbox"} then
				check2 = not check2
			end
			if gui.Checkbox{checked = check2, text = "Linked Checkbox"} then
				check2 = not check2
			end
			gui.group.pop{}

			gui.group{grow = "right", function()
				gui.Label{text = "Input", size = {70}}
				gui.Input{info = input, size = {300}}
			end}

			gui.group{grow = "right", function()
				gui.Label{text = "Slider", size = {70}}
				gui.Slider{info = slider}
				gui.Label{text = ("Value: %.2f"):format(slider.value), size = {70}}
			end}

			gui.Label{text = "2D Slider", pos = {nil,10}}
			gui.Slider2D{info = slider2d, size = {250, 250}}
			gui.Label{text = ("Value: %.2f, %.2f"):format(slider2d.value[1], slider2d.value[2])}
		end}
	end

	-- tooltip (see above)
	if gui.mouse.isHot('group stacking') then
		local mx,my = love.mouse.getPosition()
		gui.Label{text = 'Demonstrates group stacking', pos = {mx+10,my-20}}
	end
end

function love.draw()
	gui.core.draw()
end

function love.keypressed(key, code)
	gui.keyboard.pressed(key)
	-- LÖVE 0.8: see if this code can be converted in a character
	if pcall(string.char, code) and code > 0 then
		gui.keyboard.textinput(string.char(code))
	end
end

-- LÖVE 0.9
function love.textinput(str)
	gui.keyboard.textinput(str)
end

Documentation

To be done...

License

Copyright (c) 2012 Matthias Richter

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

Except as contained in this notice, the name(s) of the above copyright holders shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Immediate Mode GUI library for LÖVE


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