lxq

lxq

Geek Repo

Company:WEETGO

Location:Shanghai, China

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lxq's repositories

AirSim

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

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amethyst

Data-oriented and data-driven game engine written in Rust

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androidguide

android编程权威指南(第三版)的练习

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Babylon.js

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

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BabylonEditor

Community managed visual editor for Babylon.js

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bevy

A refreshingly simple data-driven game engine built in Rust

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CarbonAI

Python package to monitor the power consumption of any algorithm

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Collage

Cross-platform C++ library for building heterogenous, distributed applications

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deck.gl

WebGL2 powered geospatial visualization layers

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educenter-hugo

Educenter is an educational website template. It can be used as an online teaching platform, school and university websites

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Equalizer

Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale the rendering performance, visual quality and display size. An Equalizer application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.

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glm

OpenGL Mathematics (GLM)

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hugo

for hugo website

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IoTClient

这是一个物联网设备通讯协议实现客户端,将会包括主流PLC通信读取、ModBus协议、Bacnet协议等常用工业通讯协议。本组件终身开源免费,采用最宽松的MIT开源协议,您可以随意修改和商业使用(商业使用请做好评估和测试)。

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kajiya

💡 Experimental real-time global illumination renderer 🦀

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learnes6

learn es6

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llama-cpp-python

Python bindings for llama.cpp

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llama.cpp

Port of Facebook's LLaMA model in C/C++

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Lunchbox

Your toolbox, since the free lunch is over: a C++ library for multi-threaded programming

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mygin

Gin Web Framework练习。

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o3de

Source for fully featured AAA Open 3D Engine

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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PBRVulkan

Vulkan Real-time Path Tracer Engine

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PhysX

NVIDIA PhysX SDK

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three-mesh-bvh

A BVH implementation to speed up raycasting against three.js meshes.

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tslearn

my learning of typescript

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vk_raytracing_tutorial_NV

Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing

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vmmlib

A templatized C++ vector and matrix math library

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wgpu

Safe and portable GPU abstraction in Rust, implementing WebGPU API.

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