LWCoding / pass-scrapped

A scrapped Unity game programmed by me, with assets drawn by others, remaining unpublished. Was supposed to be an open-world RPG game until we decided the scope was too large, leading to the cardbuilder version (also found here on Github).

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A scrapped Unity game programmed by me, with assets drawn by others, remaining unpublished. Was supposed to be an open-world RPG game until we decided the scope was too large, leading to the cardbuilder version (also found here on Github).

License:MIT License


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Language:C# 74.6%Language:ShaderLab 21.6%Language:HLSL 3.8%