LWCoding

LWCoding

Geek Repo

Location:United States

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LWCoding's repositories

affordance-adventures

A Unity game made for PHIL26Q (Stanford Fall 2023) exploring/gamifying the works of different philosophers.

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attack-on-atliz

A Unity game developed for the Wonderjam 4 Game Jam. Won second place (can be found here: https://itch.io/jam/wonderjam-4). Published on Itch.io.

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bingle-busters

A multiplayer Unity game utilizing the Photon PUN library. Involves players joining a lobby and being able to toggle between weapons to attack each other.

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disc-camo-bot

A discord bot that was created for a friend's server for fun. Fully functional Discord bot with special commands that are stored in a MongoDB database, so all commands that you register are always remembered.

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disc-future-bot

A discord bot created for a friend's server back in eighth grade. The bot was created on NodeJS, and has its own custom economy that is linked to a MongoDB database. Administrative commands are also included, but the bot is more centered on entertaining applications.

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disc-skylar-bot

A discord bot that was initially created for a friend's server, but became just a thing I worked on in ninth grade for fun. Fully functional Discord bot with certain administrative and economy commands. Add the bot to your server here: [Bot OAuth Link](https://discord.com/api/oauth2/authorize?client_id=658755807210635295&permissions=8&scope=bot) I also added a small Unity WebGL game as an added bonus, so I don't have to host a discord bot and a website for my game both at once.

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logia

A website initially created for a science webinar student-founded organization over remote learning. The organization was eventually cancelled after a few months, and after hosting two successful webinars, one with over 50 people. View the website here: https://logia.herokuapp.com/

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LWCoding

Config files for my GitHub profile.

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node-mcc-website

A website redesign for the Malaysian Club of Chicago as a proof of concept, but advanced to replace the actual website. Created in three days to improve accessibility. Created with pure Node.js, Handlebars, CSS, and JS. All images, videos, and other external sources are from the prior MCC website or Unsplash.

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pass-recarded

A Unity game programmed by me, with assets drawn by others, published on Itch.io. Inspired by aspects of Angry Birds Epic and Slay the Spire, attempting to bridge the two genres for a deck-builder RPG game.

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project-ass-website

This is a website containing logs and general information of a game. The name of the website is NOT vulgar, it is an acronym for three online usernames (Ariel, Selenium, Silver).

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science-articles-by-youth

This is a node.js application that I started during quarantine because I was getting bored and wanted to learn some web development. This is in no means a professional application, and was generally created for me to understand the basics towards HTML, CSS, and client-side and server-side JS. This was created using various frameworks including Express, MongoDB/Mongoose, Multer, Bcryptjs, JSONWebToken, etc.

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selenium-pasc

A website redesign of the official enrichment-selection website called Selenium for Walter Payton College Preparatory High School. It attempts to offer the same features of the original website, but adds a feature to allow students to submit proposals to create clubs.

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stocks-but-stupid

A website that I created for fun. It simulates fake stocks (with fake four-letter generated stock codes) that fluctuate in real time every fifteen minutes. Any user can create an account at any time, and all information is securely stored in a MongoDB database. Strategize and check out the leaderboard to see who has the most amount of money!

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sunday-morning-groovin

A Unity game developed by me and published on Itch.io. A rhythm game inspired by Friday Night Funkin'. The first Unity game that I created, with assets taken from a variety of different online friends at the time.

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pass-scrapped

A scrapped Unity game programmed by me, with assets drawn by others, remaining unpublished. Was supposed to be an open-world RPG game until we decided the scope was too large, leading to the cardbuilder version (also found here on Github).

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scriptenium

A Vue.js web application initially designed to help people learn code from self-created tutorials and lessons. Never made it past the design portion.

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spooktober-jam-game

A Unity game in development for the Spooktober Game Jam (2023). To be published on Itch.io.

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stanford-adventures

A Unity game created during my time at the Stanford Summer Session to explore the use of the Trie data structure for CS106B. A rendition of an old word game titled Bookworm Adventures by Popcap.

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steel-egg-factory

A Unity game developed by the Digital Imagination '22-23 game design major (coached by me) and published on Itch.io. A short minigame created over the span of a few weeks where you steal eggs from a chicken to gain points.

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