lvchengTSH's repositories
astc-encoder
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
fpPS4
PS4 compatibility layer (emulator) on Free Pascal
GPCS4
A work-in-progress PlayStation 4 emulator.
grvk
Vulkan-based Mantle API implementation
HWRTL
hardware raytracing library for pvs and hlod generation
LibOrbisPkg
Library, GUI, CLI for creating, inspecting, and modifying PS4 PKG, SFO, PFS, and related filetypes
mesa
Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)
pal
Platform Abstraction Library
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
pbrt-v4-dxr
An open source renderer that implement all of the functionality of the pbrt-v4 renderer
radeon_gpu_analyzer
The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.
renderdoc
RenderDoc is a stand-alone graphics debugging tool.
ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Vulkan-Samples
One stop solution for all Vulkan samples
xgl
Vulkan API Layer