lvchengTSH's repositories

pset4

Nothing

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fgac

Run Time GPU ASTC Compression Using Cuda / Dx12 direct storage

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astc-encoder

The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.

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compressonator

Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs

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fpPS4

PS4 compatibility layer (emulator) on Free Pascal

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GPCS4

A work-in-progress PlayStation 4 emulator.

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grvk

Vulkan-based Mantle API implementation

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HWRTL

hardware raytracing library for pvs and hlod generation

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LibOrbisPkg

Library, GUI, CLI for creating, inspecting, and modifying PS4 PKG, SFO, PFS, and related filetypes

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mesa

Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)

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pal

Platform Abstraction Library

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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pbrt-v4-dxr

An open source renderer that implement all of the functionality of the pbrt-v4 renderer

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radeon_gpu_analyzer

The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.

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renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

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Vulkan-Samples

One stop solution for all Vulkan samples

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xgl

Vulkan API Layer

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