A Projective texturing tool for 3D Models made with python and raylib. The objective of the tool is data augmentation in computer vision models
- Save Camera img in orthographic view
- to do this paint a texture with everything that is being renderend and then convert to a image with np and pillow
- make the shader work for orthographic views
- Get the uv calculations from the shader so we can make the new texture for the model.
- Try to do this above, if not possible with shaders, and paralize with CUDA for scalability (more than one camera)
- Make the texture not render when the camera don't see it
- Dot product method
- Depth mask method ( Like the Nvidia paper of shadow mapping?)
- Create a Debug Camera object and Camera Frustum
- Basic Ui functions
- Select camera
- Move Camera
- Undo/Redo
- Orbital movement around the model
- Save scene
- Add/Remove model
- Add/Remove Camera
- Add/Remove Texture from the camera
- Export Img of the scene
- Migrate project to C/C++ for better support and documentation of Raylib.