OPC UA module for the Godot game engine
installation of 3rd party OPC-UA library
cd open62541 git submodule update --init --recursive
this pulls and updated the submodule
mkdir build
cmake-gui
set correct source code directory and build directory build_shared_libs ua_enable_amalgamation configure for your latest MS Visual Studio release and generate
cd build
RMC the open62541.sln file, make sure it is with the MS Visual Studio version you configured for in the cmake step
RMC on "ALL_BUILD" and build.
this should now have made all the files you need in the open62541 submodule
copy from the directory open62541/open62541.h/.c to a new directory shared_62541 copy contents open62541/build/bin/Debug that got generated to the directory shared_62541