lumieru's repositories
shadowsocks-1
Python port of ShadowsocksR
protobuf3-for-unity
Google Protocol Buffers runtime library version 3 for Unity (targeting .NET 3.5)
DigitalRune
DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame
RakNet
RakNet is a cross platform, open source, C++ networking engine for game programmers.
UCR
A C# Clash Royale Server.
negroni
Idiomatic HTTP Middleware for Golang
httprouter
A high performance HTTP request router that scales well
shadowsocks-libev
libev port of shadowsocks
shadowsocks-go
go port of shadowsocks
facebook-ios-sdk
Used to integrate iOS apps with Facebook Platform.
protobuf-net
Protocol Buffers library for idiomatic .NET
shadowsocks
backup of https://github.com/shadowsocks/shadowsocks
RectangleBinPack
Source code for performing 2d rectangular bin packing.
unity-rts-demo
A demo / foundation for an RTS game built using Unity 3d with C# scripting
endless
Zero downtime restarts for go servers (Drop in replacement for http.ListenAndServe)
XX-Net
叉叉网 GoAgent 集成搜索 google ip
AppsInfo
application information
huptime
Utility for zero downtime restarts of unmodified programs.
py-rtnorm
Python implementation of Vincent Mazet's rtnorm code (http://miv.u-strasbg.fr/mazet/rtnorm/).
pgweb
Web-based PostgreSQL database browser
MoBu
Autodesk MotionBuilder code samples
pngquant
Lossy PNG compressor — pngquant command and libimagequant library
android-ifaddrs
An implementation of getifaddrs() for Android.
php-protobuf
PHP Protobuf - Fast PHP Protocol Buffers implementation
php-xxhash
PHP extension for the xxhash library
curl-ios-build-scripts
Build libcurl with HTTP(S)-only support to use on iOS and OSX development
UIImage-Categories
An fork of Trevor Harmon's UIImage category methods, updated for the latest versions of iOS.
Recent-Advances-in-Real-Time-Collision-and-Proximity-Computations-for-Games-and-Simulations-
Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations
openkit-unity
OpenKit Unity Plugin project