Luka Kldiashvili (lukakldiashvili)

lukakldiashvili

Geek Repo

Company:@goldenfoxgames

Location:Tbilisi, Georgia

Home Page:https://lukakldiashvili.com

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goldenfoxgames

Luka Kldiashvili's starred repositories

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Language:C#License:MITStargazers:6968Issues:0Issues:0

fluid-hierarchical-task-network

A simple HTN planner based around the principles of the Builder pattern.

Language:C#License:MITStargazers:320Issues:0Issues:0

com.unity.editoriterationprofiler

Assists in capturing frames from the Profiler of Domain Reloads in the Unity Editor. Compatible with Unity 2019.3+.

Language:C#License:NOASSERTIONStargazers:176Issues:0Issues:0

FidelityFX-SDK

The main repository for the FidelityFX SDK.

Language:C++License:MITStargazers:721Issues:0Issues:0

GOAP

A multi-threaded GOAP system for Unity

Language:C#License:Apache-2.0Stargazers:940Issues:0Issues:0

FluentResults

A generalised Result object implementation for .NET/C#

Language:C#License:MITStargazers:1756Issues:0Issues:0

Mythic

A unique open-source game launcher for macOS with Epic Games integration and the ability to run Windows games.

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DebugUI

A framework for building debugging tools built on Unity UI Toolkit.

Language:C#License:MITStargazers:122Issues:0Issues:0

LitMotion

Lightning-fast and Zero Allocation Tween Library for Unity.

Language:C#License:MITStargazers:571Issues:0Issues:0

Alchemy

Provides a rich set of editor extensions and serialization extensions for Unity.

Language:C#License:MITStargazers:400Issues:0Issues:0

uPlayableAnimation

An animation plugin based on Playables API

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UnityGrassIndirectRenderingExample

An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.

Language:C#License:MITStargazers:152Issues:0Issues:0

NT-Somic

A geometric sans serif typeface

License:OFL-1.1Stargazers:49Issues:0Issues:0

procedural-stochastic-texturing

Modified Shader Graph package implementing Procedural Stochastic Texturing

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UniGame.UniBuild

Command based scriptable build pipeline for Unity 3D

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unity-texture-apply-async

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

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R3

The new future of dotnet/reactive and UniRx.

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NetCoreServer

Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

Language:C#License:MITStargazers:2529Issues:0Issues:0

VitalRouter

The source-generator powered zero-allocation in-memory message passing library for Unity and .NET.

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Mathfs

Expanded Math Functionality for Unity

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ecsrx.unity

A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.

Language:C#License:MITStargazers:408Issues:0Issues:0

NetFabric.Hyperlinq

High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>.

Language:C#License:MITStargazers:863Issues:0Issues:0

NativeTrees

Burst compatible Octree and Quadtree for Unity

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refit

The automatic type-safe REST library for .NET Core, Xamarin and .NET. Heavily inspired by Square's Retrofit library, Refit turns your REST API into a live interface.

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fullserializer

A robust JSON serialization framework that just works with support for all major Unity export platforms.

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3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

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MessagePack-CSharp

Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]

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dioxus

Fullstack GUI library for web, desktop, mobile, and more.

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CsprojModifier

CsprojModifier performs additional processing when Unity Editor generates the .csproj.

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