Ludovic Denoyer's repositories
panda3d-krender
Custom Deferred Render Pipeline for Panda3D
cpp-httplib
A C++ header-only HTTP/HTTPS server and client library
d4rl-pybullet
Datasets for data-driven deep reinforcement learning with PyBullet environments
ecs-lua
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
ginseng
An entity component framework.
jmespath.py
JMESPath is a query language for JSON.
panda3d
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
panda3d-gltf
glTF utilities for Panda3D
pyphysx
Python Wrapper for Nvidia PhysX simulator.
raylib-python-cffi
Python CFFI bindings for Raylib
Raymob
Simple raylib implementation for Android Studio
RenderPipeline
Physically Based Shading and Deferred Rendering for the Panda3D game engine
salina
a Lightweight library for sequential learning agents, including reinforcement learning
tiny-cuda-nn
Lightning fast C++/CUDA neural network framework
video_games_and_deep_reinforcement_learning
A blog about massive deployment of Reinforcement Learning in Video Games