for Audodesk Maya 2017 (or higher)
Author: Lionel Brouyère
This is a really simple tool to scuplt a mesh on top of a deformation chain.
It usefull for geometry finalization and help artist to create animated corrective directly on vertexes. It works whatever the setup/rigging/deformer who drive the mesh (if the geo and the vertexe aren't locked).
Carreful, this is not a rigging tool, this is for shot finalization.
place the "silhouettepolisher" folder the into the maya script folder.
os | path |
---|---|
linux | ~/< username >/maya |
windows | \Users<username>\Documents\maya |
mac os x | ~/Library/Preferences/Autodesk/maya |
Ensure that you pick the silhouettepolisher-master subfolder.
import silhouettepolisher
silhouettepolisher.launch()