Lucien fostier (lucienfostier)

lucienfostier

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Lucien fostier's repositories

alembic

Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.

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artistic-videos

Torch implementation for the paper "Artistic style transfer for videos"

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Aton

RenderMan Interface-compatible display driver and plugin for rendering directly into Nuke.

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cdl_convert

Converts between common ASC Color Decision List (CDL) formats

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colour-ramblings

Colour Ramblings

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cudnn.torch

Torch-7 FFI bindings for NVIDIA CuDNN

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DigitalEmily

Assets related to the Digital Emily project http://gl.ict.usc.edu/Research/DigitalEmily2/

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EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

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fast-neural-doodle

Faster neural doodle

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fftocean

Ocean Simulation Using FFT — C++, OpenGL, glut

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lensfun

!!! THIS IS NOT UPSTREAM !!! upstream: http://git.code.sf.net/p/lensfun/code

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loadcaffe

Load Caffe networks in Torch7

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mkvfx

Build scripts for libraries commonly used in games, film and vfx

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MriExrImageWriterPlugin

MriExrImageWriterPlugin

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neural-doodle

Turn your two-bit doodles into fine artworks with deep neural networks, generate seamless textures from photos, transfer style from one image to another, perform example-based upscaling, but wait... there's more! (An implementation of Semantic Style Transfer.)

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opendcx

OpenDCX Repository

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openexr

OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications

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openexrid

OpenEXR files able to isolate any object of a CG image with a perfect antialiazing

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openvdb_points_dev

OpenVDB Points Development Repository

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oryol

A small, portable and extensible C++ 3D coding framework

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PBGI

Point Based Global Illumination

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pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Greg Humphreys, and Wenzel Jakob.

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pflow

Flow based programming for Python

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pyflowgraph

Python Module for displaying flowgraphs using Pyside or PyQt.

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pyston

An open-source Python implementation using JIT techniques.

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rez

An integrated package configuration, build and deployment system for software

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USD

Universal Scene Description

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ZodiacGraph

A general-purpose, circular node graph GUI using Qt

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