lucasmontec / TerrainGeneration

Some terrain generation algorithms (with visualization). Documented.

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TerrainGeneration


Some terrain generation algorithms (with visualization). Documented.

Quadtree generations

A quadtree structure that stores a 'filled' quadtrant status to store where there is terrain. This is optimized to merge nodes with the same information type on all children. This store less nodes.

Fractal generation

A fractal simple 'island' generator with buttons to tweak fractal generation. Basically an implementation of fractal

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Some terrain generation algorithms (with visualization). Documented.

License:Apache License 2.0


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