Lucas Kannebley Tavares's repositories

GCX

A Small Space Shooter game in QBasic + Assembly

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fbpcs

FBPCS (Facebook Private Computation Solutions) leverages secure multi-party computation (MPC) to output aggregated data without making unencrypted, readable data available to the other party or any third parties. Facebook provides impression & opportunity data, and the advertiser provides conversion / outcome data. Both parties have dedicated cloud computing instances living on separate Virtual Private Clouds (VPCs) that are connected to allow network communication. The FBPMP products that have been implemented are Private Lift and Private Attribution. It’s expected that more products will be implemented and added to the Private Measurement suite.

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Urho3D

Cross-platform 2D and 3D game engine.

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Urho3D-KinematicCharacterController

Bullet Physics KinematicCharacterController implementation for Urho3D

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