lszl84 / wx_cmake_template

A template for multiplatform WxWidgets projects using CMake

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You might want to try much simpler version of this setup, with FetchContent: https://github.com/lszl84/wx_cmake_fetchcontent_template

Tutorial here: https://www.youtube.com/watch?v=zjNg5HdgNO0

Or use the more complex approach described below.

wx_cmake_template

A template for multiplatform wxWidgets projects using CMake

How this works

This template searches for the wxWidgets library using FindPackage. If not found, it downloads the library source from GitHub, compiles it, and links it with the main project.

The super build pattern with ExternalProject_Add is used to achieve this.

Requirements

This works on Windows, Mac, and Linux. You'll need cmake and a C++ compiler (tested on clang, gcc, and MSVC).

Linux builds require the GTK3 library and headers installed in the system.

Building

To build the project, use:

cmake -S. -Bbuild
cmake --build build

This will create a directory named build and create all build artifacts there. The main executable can be found in the build/subprojects/Build/wx_cmake_template_core folder.

Using as a Template (Linux/Mac)

Use the provided copy_to_project.sh script to create another project from the template.

./copy_to_project.sh directory project_name

This will create a copy of the template's directory structure in directory, renaming wx_cmake_template to the provided project_name.

Notes

For details, see the blog post and the video tutorial showcasing the installation on Linux, Windows, and Mac OS X.


Check out the blog for more! www.lukesdevtutorials.com

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A template for multiplatform WxWidgets projects using CMake

License:MIT License


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