Louis's repositories
quake3-dotnet
A port of the Quake 3 engine to C#. This is not merely a port of Quake 3 to run in a managed environment, but a complete rewrite of the engine using C#'s powerful language features.
cubiomes
C library that mimics the Minecraft biome generation.
Factory
Factory for object creation and dependency injection. Works with normal C# apps or under Unity3d
graphile-starter-cra
Create React App (CRA) edition of Graphile Starter, the opinionated quick-start with pre-built user account system for full-stack application development in React, Node.js, GraphQL and PostgreSQL. Powered by PostGraphile, TypeScript, Apollo Client, Graphile Worker, Graphile Migrate, Ant Design and CRA.
libnoise-UE4-ready
Version of libnoise updated for use with VS2017 and pre-configured to be compatible with Unreal Engine 4
minecraft-ondemand
Templates to deploy a serverless Minecraft Server on demand in AWS
Minecraft-Unity3D
A basic minecraft clone made with unity in 24 hours
opengl
A place to test out OpenGL code and create samples
pluribus
Implementation of Pluribus by Noam Brown & Tuomas Sandholm, a Superhuman AI for 6-MAX No-Limit Holdem Poker Bot.
poker_ai
🤖 An Open Source Texas Hold'em AI
RealtimeMeshComponent
Unreal Engine 5 plugin component for rendering runtime generated content.
surge
Synthesizer plug-in (previously released as Vember Audio Surge)
VoxelPlugin
Voxel Plugin for Unreal Engine
yamon
Yamon fork that is improved to work with the Netgear Transmission custom firmware