# TIME Stories SCEnario CREation Tool (SCECRET) Author: Thomas Schaffer (loopfz@gmail.com) Language: Golang (https://golang.org) License: MIT TIME Stories (http://www.spacecowboys.fr/time-stories) is an amazing game. Great system, endless possibilities. The retail scenarios are great fun, but the system encourages fan-made scenarios like few games do. To facilitate the creation of such scenarios, this W.I.P. project aims to provide an on-line scenario creation tool. The components will be: - a REST API - a front-end website - possibly some mobile apps if some generous mobile devs chime in The features: - Create/manipulate game objects (elements, locations, receptacles, ...) through dedicated views - See an overview of your scenario deck in a deck view, reorganize, zoom in on a card to edit, ... - The power of storing your card components in a database: Want to change the icon of one of your character abilities? -> No need to edit all your cards - Add meta-information on your cards: Card X (unlocks) -> State token Y (unlocks) -> Card Z Card X (skill test) -> Stat Y (3 Normal shields, 2 Skull shields, ...) -> This lets you navigate the interface following your game logic -> It also auto-adds the necessary icons to your cards, which you can then edit - Generate ready-to-print PDFs - Down the line, some helpful visualization: Stat X is used in N skill tests Easily see orphan elements / state tokens ... The progress: - Model objects: 80% Generic card done Location done Element done Metadata done: state_token_link, location_link, element_link, skill_test Graph generation done for scenario view (summary of relations between all location cards) Stat done, Icon done In a second step: Receptacle, MissionSuccess, Codex, Plan (nothing special to do, mostly generic cards) - API handlers: 80% Location, element, metadata, card, sandbox done In a second step: Receptacle, MissionSuccess, Codex, Plan ... - PDF generation: 0% TODO - Website front-end: 0% TODO - Mobile front-end: 0% ? ETA for a proof-of-concept: January 2016