looki666's starred repositories

tk-gaffer

:high_brightness: Shotgrid Toolkit Engine for Gaffer: https://www.gafferhq.org/

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Unreal-Diffusion

Stable Diffusion for Unreal Engine

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TotalAI

A Complete Open Source Agent AI Framework For Unity

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BitonicPixelSorter

GPU-accelerated pixel sorter with bitonic sorting for Unity

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UnrealEngineSkyAtmosphere

Unreal Engine Sky Atmosphere Rendering Technique

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UnrealEngine_NVIDIAGameWorks

This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommended* Note: Wavework usage requires CUDA cores, which means Nvidia only https://www.unrealengine.com

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JTRP

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

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cc_blender_tools

Add-on for importing and auto-setup of character creator 3 & 4 and iClone 7 & 8 character exports.

Language:PythonLicense:GPL-3.0Stargazers:421Issues:0Issues:0

Mixture

Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime

License:MITStargazers:1Issues:0Issues:0

Render-Crowd-Of-Animated-Characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

Language:C#License:MITStargazers:1500Issues:0Issues:0

Surfgrad-Framework-Unity-Shadergraph

This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do layering/compositing of bump/normal maps including support for both multiple sets of texture coordinates as well as procedurally generated texture coordinates and geometry. Furthermore, it provides proper support and integration for bump maps defined on a volume such as parallel projections, triplanar projection and noise–based functions. The implementation is based on the paper "Surface Gradient Based Bump Mapping Framework". The project was made with Unity 2019.3.2f1 and hdrp+shader graph package 7.2

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Light-Probe-Populator

Automatic Unity Light Probe Generation.

Language:C#License:GPL-3.0Stargazers:150Issues:0Issues:0

CasualGodComplex

Procedural generation of galaxies

Language:C#License:MITStargazers:97Issues:0Issues:0

GPU-Planetary-Rendering

GPU atmosphertic scattering and planet generation in Unity 3D

Language:C#License:Apache-2.0Stargazers:182Issues:0Issues:0

Generative_Lightning

A physics based lightning generation method

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UnityTubeExtrusion

Tube extrusion generation for Unity from OBJ polyline files and Vector3 arrays

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CampFireProject

(WIP) Recreating Tomb raider Camp site mechanic in unity, including economy,skills, weapon upgrades and visual customization , still work on progress

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Triplanar-Displacement-Mapping

TUM Masters Thesis - Triplanar Displacement Mapping for Terrain Rendering - Florian Bayer

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viking-village-nvjob-sky-water-stc

Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.

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CloudsDemo

A small demo for volumetric clouds, SDF mesh and noise based ocean

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Evp3

Volumetric visual effects program used in Unite Shanghai 2019

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Photosynthesizer

Unity plugin to procedurally sprout foliage throughout your scene.

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hedera

paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time

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Jupyter3D-Unity

Unity side of the Jupyter3D project

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VolumetricPlayer

Plays volumetric capture with proper memory management

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Erosion-Demo

Demo of hydraulic erosion

Language:C#License:MITStargazers:100Issues:0Issues:0

procGen

Procedurally generated terrain in Unity 3D with realistic erosion simulation

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blenderbezierutils

Blender Add-on with Bezier Utility Ops

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ArnoldSceneConverterScripts3DSMAX

Arnold & OSL centric conversion rules for the Scene Converter in 3DS MAX.

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Brickify

Maya script that turns geometry to bricks

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