looki666's starred repositories
Unreal-Diffusion
Stable Diffusion for Unreal Engine
BitonicPixelSorter
GPU-accelerated pixel sorter with bitonic sorting for Unity
UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
UnrealEngine_NVIDIAGameWorks
This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommended* Note: Wavework usage requires CUDA cores, which means Nvidia only https://www.unrealengine.com
cc_blender_tools
Add-on for importing and auto-setup of character creator 3 & 4 and iClone 7 & 8 character exports.
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
Surfgrad-Framework-Unity-Shadergraph
This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do layering/compositing of bump/normal maps including support for both multiple sets of texture coordinates as well as procedurally generated texture coordinates and geometry. Furthermore, it provides proper support and integration for bump maps defined on a volume such as parallel projections, triplanar projection and noise–based functions. The implementation is based on the paper "Surface Gradient Based Bump Mapping Framework". The project was made with Unity 2019.3.2f1 and hdrp+shader graph package 7.2
Light-Probe-Populator
Automatic Unity Light Probe Generation.
CasualGodComplex
Procedural generation of galaxies
GPU-Planetary-Rendering
GPU atmosphertic scattering and planet generation in Unity 3D
Generative_Lightning
A physics based lightning generation method
UnityTubeExtrusion
Tube extrusion generation for Unity from OBJ polyline files and Vector3 arrays
CampFireProject
(WIP) Recreating Tomb raider Camp site mechanic in unity, including economy,skills, weapon upgrades and visual customization , still work on progress
Triplanar-Displacement-Mapping
TUM Masters Thesis - Triplanar Displacement Mapping for Terrain Rendering - Florian Bayer
viking-village-nvjob-sky-water-stc
Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.
CloudsDemo
A small demo for volumetric clouds, SDF mesh and noise based ocean
Photosynthesizer
Unity plugin to procedurally sprout foliage throughout your scene.
Jupyter3D-Unity
Unity side of the Jupyter3D project
VolumetricPlayer
Plays volumetric capture with proper memory management
Erosion-Demo
Demo of hydraulic erosion
blenderbezierutils
Blender Add-on with Bezier Utility Ops
ArnoldSceneConverterScripts3DSMAX
Arnold & OSL centric conversion rules for the Scene Converter in 3DS MAX.