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A list of deep learning and general AI papers for computational narratologists

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The Essential Guide for the Computational Narratology Practitioner

A list of deep learning and general AI papers for computational narratologists

These papers are listed in no particular order. If you would like to reorder them, be my guest. :)

Based off of the popular GNNPapers

1. Famous Papers
2. Models
2.1 Text Adventures 2.2 Story Generation
2.3 Explainability 2.4 Narrative Data Mining
2.5 Visual Storytelling
3. Theory
3.1 Interactive Narratives 3.2 Education
3.3 Analysis 3.4 Foundationalism

This section is by nomination ONLY. Please email me at lcastric@edu.uwaterloo.ca to nominate someone. You CANNOT nominate yourself.

  1. Narrative Intelligence AAAI, 1999. paper

    Michael Mateas and Phoebe Sengers

  2. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. MIT Press, 2017. book

    Janet H. Murray

  1. Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning arxiv, 2018. paper

    Prithviraj Ammanabrolu, Mark O. Riedl

  2. Transfer in Deep Reinforcement Learning using Knowledge Graphs arxiv, 2019. paper

    Prithviraj Ammanabrolu, Mark O. Riedl

  3. Graph Constrained Reinforcement Learning for Natural Language Action Spaces ICLR, 2019. paper

    Prithviraj Ammanabrolu, Mark O. Riedl

  4. Language Understanding for Text-based Games Using Deep Reinforcement Learning arxiv, 2015. paper

    Karthik Narasimhan, Tejas Kulkarni, Regina Barzilay

  5. Learn How to Cook a New Recipe in a New House: Using Map Familiarization, Curriculum Learning, and Bandit Feedback to Learn Families of Text-Based Adventure Games arxiv, 2019. paper

    Xusen Yin, Jonathan May

  6. Comprehensible Context-driven Text Game Playing arxiv, 2019. paper

    Xusen Yin, Jonathan May

  7. Learning How Not to Act in Text-based Games ICLR, 2018. paper

    Matan Haroush, Tom Zahavy, Daniel J. Mankowitz, Shie Mannor

  8. The Text-Based Adventure AI Competition IEEE, 2019. paper

    Timothy Atkinson, Hendrik Baier, Tara copplestone, Sam Devlin, Jerry Swan

  9. Learning to Speak and Act in a Fantasy Text Adventure Game arxiv 2019. paper

    Jack Urbanek, Angela Fan, Siddharth Karamcheti, Saachi Jain, Samuel Humeau, Emily Dinan, Tim Rocktäschel, Douwe Kiela, Arthur Szlam, Jason Weston

  1. Story Realization: Expanding Plot Events into Sentences arxiv, 2019. paper

    Prithviraj Ammanabrolu, Ethan Tien, Wesley Cheung, Zhaochen Luo, William Ma, Lara J. Martin, Mark O. Riedl

  2. Controllable Neural Story Plot Generation via Reinforcement Learning arxiv, 2019. paper

    Pradyumna Tambwekar, Murtaza Dhuliawala, Lara J. Martin, Animesh Mehta, Brent Harrison, Mark O. Riedl

  3. Guided Neural Language Generation for Automated Storytelling ACL, 2019. paper

    Prithviraj Ammanabrolu, Ethan Tien, Wesley Cheung, Zhaochen Luo, William Ma, Lara Martin, Mark Riedl

  4. Event Representations for Automated Story Generation with Deep Neural Nets AAAI, 2018. paper

    Lara J. Martin, Prithviraj Ammanabrolu, Xinyu Wang, William Hancock, Shruti Singh, Brent Harrison, Mark O. Riedl

  5. Hierarchical Neural Story Generation arxiv, 2018. paper

    Angela Fan, Mike Lewis, Yann Dauphin

  6. Toward Automated Quest Generation in Text-Adventure Games arxiv, 2019. paper

    Prithviraj Ammanabrolu, William Broniec, Alex Mueller, Jeremy Paul, Mark O. Riedl

  7. Toward Automated Story Generation with Markov Chain Monte Carlo Methods and Deep Neural Networks INT, 2017. paper

    Brent Harrison, Christopher Purdy, and Mark O. Riedl

  8. dAIrector: Automatic Story Beat Generation through Knowledge Synthesis AAAI, 2018. paper

    Eger M and Mathewson KW

  9. Creative Help: A Story Writing Assistant ICIDS, 2015. paper

    Melissa Roemmele and Andrew S. Gordon

  1. On Design and Evaluation of Human-centered Explainable AI systems. CHI, 2019. paper

    Upol Ehsan and Mark O. Riedl.

  2. Automated rationale generation: A technique for explainable AI and its effects on human perceptions ACM, 2019. paper

    Upol Ehsan, Pradyumna Tambwekar, Larry Chan, Brent Harrison, and Mark O. Riedl.

  3. Explainable PCGML via Game Design Patterns AAAI, 2018. paper

    Matthew Guzdial, Joshua Reno, Jonathan Chen, Gillian Smith, Mark Riedl

  1. A Semi-automatic Method for Efficient Detection of Stories on Social Media arxiv, 2016. paper

    Soroush Vosoughi, Deb Roy

  2. Understanding speech in interactive narratives with crowdsourced data ACM, 2012. paper

    Jeff Orkin, Deb Roy

  1. Visual Storytelling arxiv, 2016. paper

    Ting-Hao (Kenneth)Huang, Francis Ferraro, Nasrin Mostafazadeh, Ishan Misra, Aishwarya Agrawal, Jacob Devlin, Ross Girshick, Xiaodong He, Pushmeet Kohli, Dhruv Batra, C. Lawrence Zitnick, Devi Parikh, Lucy Vanderwende, Michel Galley, Margaret Mitchell

  2. Knowledge-Enriched Visual Storytelling arxiv, 2019. paper

    Chao-Chun Hsu, Zi-Yuan Chen, Chi-Yang Hsu, Chih-Chia Li, Tzu-Yuan Lin, Ting-Hao 'Kenneth' Huang, Lun-Wei Ku

  3. Visual Story Post-Editing arxiv, 2019. paper

    Ting-Yao Hsu, Chieh-Yang Huang, Yen-Chia Hsu, Ting-Hao 'Kenneth' Huang

  1. Interactive Digital Narrative: History, Theory and Practice academia.edu, N/A. paper

    Hartmut Koenitz, Tonguc Sezen, Mads Haahr, and Diğdem Sezen

  2. Narrative in Video Games academia.edu, 2018. paper

    Hartmut Koenitz

  1. Challenges of IDN Research and Teaching ICIDS, 2019. paper

    Hartmut Koenitz, Mirjam Palosaari Eladhari

  1. Reading Between the Lines: Using Plot Graphs to Draw Inferences From Stories ICIDS, 2016. paper

    Christopher Purdy. Mark O. Riedl

  2. Predicting Generated Story Quality with Quantitative Measures AAAI 2016. paper

    Christopher Purdy, Xinyu Wang, Larry He, and Mark Riedl

  3. Evaluating Coherence in Dialogue Systems using Entailment arxiv, 2019. paper

    Nouha Dziri, Ehsan Kamalloo, Kory W. Mathewson, Osmar Zaiane

  4. Shaping the Narrative Arc: An Information-Theoretic Approach to Collaborative Dialogue arxiv, 2019. paper

    Kory W. Mathewson, Pablo Samuel Castro, Colin Cherry, George Foster, Marc G. Bellemare

  5. Evaluating Story Generation Systems Using Automated Linguistic Analyses KDD, 2017. paper

    Melissa Roemmele, Andrew S. Gordon, and Reid Swanson

  6. Sir Gawain and the Green Knight and the Semiotics of Ontology Semiotica, 1977. paper

    William Benzon

  7. Narrative sculptures: graph theory, topology and new perspectives in narratology academia.edu, N/A. paper

    Félix Lambert

  1. Cognitive Networks and Literary Semantics MLN, 1976. paper

    William Benzon

  2. Lust in Action: An Abstraction Language and Style, 1981. paper

    William Benzon

  3. Abstract Patterns in Stories: From the intellectual legacy of David G. Hays Independent, 2017. paper

    William Benzon

  4. Computational Linguistics and the Humanist Computers and the Humanities, 1976. paper

    William Benzon, David G. Hays

  5. Abstract Patterns in Stories: From the intellectual legacy of David G. Hays HEXO1, 2017. paper

    William Benzon

  6. A Theoretical Framework to Represent Narrative Structures for Visual Storytelling Bridges, 2015. paper

    Ergun Akleman, Stefano Franchi, Devkan Kaleci, Laura Mandell

  7. A CONCEPTUAL FRAMEWORK FOR INTERACTIVE CARTOGRAPHIC STORYTELLING N/A, 2018. paper

    Noe Abraham Landaverde Cortes

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A list of deep learning and general AI papers for computational narratologists