paling's repositories
bright-souls
A 'Souls-like' game made in Unity3D.
AutoLOD
Automatic LOD generation + scene optimization
awesome-unity-open-source-on-github
A categorized collection of awesome Unity open source on GitHub (800+)
ddd
Procedural generation of 2D and 3D geometries and scenes (EXPERIMENTAL CODE!)
dpvs
DPVS is a high performance Layer-4 load balancer based on DPDK.
echo-1
Simple Physics Library written in Haxe
flatpipes
A TCP proxy over named pipes. Originally created for maintaining a meterpreter session over 445 for less network alarms.
ghibli
Studio Ghibli colour palettes
glTF-CSharp-Loader
C# Reference Loader for glTF
KDTree
Fast KDTree for Unity, with thread-safe querying.
lua-ml
An embeddable Lua 2.5 interpreter implemented in OCaml
MapsSDK-Unity
This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.
matchbox
Painless peer-to-peer WebRTC networking for rust wasm
naia-socket
cross-platform (including Wasm!) sockets providing an unreliable & unordered network transport layer. Built on top of UDP & WebRTC
ProfilerReader
The library that read Unity profiler binary log directly
rapier
2D and 3D physics engines focused on performance.
Ray-Tracer---Part-1
Ray Tracer that can project a ray orthographically or perspectively and test for the rays intersection with spheres, triangles and planes. Colors for the pixel are generated using Phong shading model. Anti-aliasing (Multi-Sampled jittering) helps prevent the staircase like appeareance of curved edges. It smooths the surfaces by casting many rays, adding up the colors at each point then dividing by the number of rays. Shadows are generated by assuming light as point sources. Part 2 of this project implements a Bounding Volume Hierarchy (BVH) and adds support for reading triangular meshes from a .obj file. You can find it here: https://github.com/nishantb15/MP2---Part-2---BVH-and-Mesh
raytracing.github.io
Main Web Site (Online Books)
rCore
Rust version of THU uCore OS. Linux compatible.
The_Lightmapper
Fast and easy baked GI Lightmaps for Blender and Cycles
three-mesh-bvh
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
unity-websocket-webgl
Hybrid WebSocket implementation for Unity 3D with support of native and browser client.
UnityMirrorTutorials
Code for the Unity + Mirror networking tutorial series
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
wasm-micro-runtime
WebAssembly Micro Runtime (WAMR)
webrtc
A pure Rust implementation of WebRTC
WrldTmpl8
Retro coding in C/C++ in a 3D template with full low-level control.