Robohand is a simple graphic interface that allows the user to configure a custom robotic end effector, starting from humanoid hand or robotic hand.
The user can change the number of fingers and phalanxes, alter the length of fingers, change the materials or select an existing preset.
The user experience is enhanced with sounds and animations.
Complete documentation can be found here.
In this project we used standard WebGL with MVnew.js
and InitShaders.js
libraries taken from the textbook examples.