liyonghelpme's repositories

Materialize

Materialize is a program for converting images to materials for use in video games and whatnot

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ShaderForge

A Shader Editor for Unity

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AssetStudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

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AssetStudio-1

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

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bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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BulletSharpUnity3d

A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d

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coreclr

This repo contains the .NET Core runtime, called CoreCLR, and the base library, called System.Private.Corelib (or mscorlib). It includes the garbage collector, JIT compiler, base .NET data types and many low-level classes. We welcome contributions.

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CRYENGINE

CRYENGINE is a powerful real-time game development platform created by Crytek.

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csharp-eval-unity3d

C# Expression Parser for Unity3D

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CustomURP

customed unity universal renderer pipeline

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evpp

A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.

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FPSSample

A first person multiplayer shooter example project in Unity

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GenshinData

some gamedata for a certain anime game fork from Dimbreath

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jitterphysics

A cross-platform, realtime physics engine for all .NET apps.

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kcptun

A Simple UDP Tunnel Based On KCP

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libco

libco is a coroutine library which is widely used in wechat back-end service. It has been running on tens of thousands of machines since 2013.

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limonEngine

3D FPS game engine with full dynamic lighting and shadows

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lumberyard

Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.

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mono

Mono open source ECMA CLI, C# and .NET implementation.

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Multimedia-Timer

.NET Core Wrapper for Windows Multimedia Timer

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MyShadowGoogle

myShadowGoogle

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neural-style

Torch implementation of neural style algorithm

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outline-client

Outline clients, developed by Jigsaw. The Outline clients use the popular Shadowsocks protocol, and lean on the Cordova and Electron frameworks to support Windows, Android / ChromeOS, iOS and macOS.

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PhysX

NVIDIA PhysX SDK

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Potatso

Potatso is an iOS client that implements Shadowsocks proxy with the leverage of NetworkExtension framework.

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rigidbox

A Small Library for 3D Rigid Body Physics Tutorial

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slua

Fastest lua binding via static code generating for Unity3D and mono.

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SourceEngine2007

Description

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vimrc

The ultimate Vim configuration: vimrc

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