binary's starred repositories

renderdoc

RenderDoc is a stand-alone graphics debugging tool.

brdf

BRDF Explorer

Language:C++License:NOASSERTIONStargazers:2093Issues:166Issues:12

GLSL-PathTracer

A toy physically based GPU path tracer (C++/OpenGL/GLSL)

Language:C++License:MITStargazers:1828Issues:41Issues:68

oidn

Intel® Open Image Denoise library

Language:C++License:Apache-2.0Stargazers:1673Issues:47Issues:172

openexr

The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.

Language:CLicense:BSD-3-ClauseStargazers:1625Issues:134Issues:574

Granite

My personal Vulkan renderer

Language:C++License:MITStargazers:1561Issues:56Issues:22

GPU-Gems-Book-Source-Code

:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏

picogl.js

A minimal WebGL 2 rendering library

Language:JavaScriptLicense:MITStargazers:788Issues:26Issues:90

IBLBaker

Light probe generation and BRDF authoring for physically based shading.

Language:C++License:NOASSERTIONStargazers:764Issues:63Issues:18

RenderLab

App of RTR, PTR and Editor

Language:C++License:MITStargazers:763Issues:31Issues:10

vex_tutorial

:bookmark_tabs: A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini

Language:CStargazers:716Issues:89Issues:0

vulkan_best_practice_for_mobile_developers

Vulkan best practice for mobile developers

Language:C++License:NOASSERTIONStargazers:656Issues:34Issues:10

GPU-Pro-Books-Source-Code

:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

GravityEngine

my dx12 playground

vkhr

Real-Time Hybrid Hair Rendering using Vulkan™

Language:C++License:MITStargazers:443Issues:23Issues:53

Optix-PathTracer

Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine

Meteoros

Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.

Language:C++License:MITStargazers:187Issues:5Issues:2

flow

🔮 A GPU-based progressive path tracer written in Vulkan.

Light-Propagation-Volumes

Master's thesis implementing real-time global illumination method.

Language:C++License:GPL-3.0Stargazers:150Issues:9Issues:1

Precomputed-Light-Field-Probes

Real-Time Global Illumination using Precomputed Light Field Probes

Language:GLSLLicense:MITStargazers:115Issues:11Issues:1

quake_bsp_vulkan

Quake BSP renderer written in C++ and Vulkan

Language:C++License:MITStargazers:92Issues:8Issues:0

Aurora

An offline ray tracing-based renderer for fun

Language:C++License:NOASSERTIONStargazers:62Issues:5Issues:0

IrradianceMap

Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II. Real-time dynamic irradiance mapping.

Language:CLicense:MITStargazers:55Issues:2Issues:0

PixelVoronoi_KdTree

Kd-Tree Nearest Neighbor Search using WebGL

clustered_forward_demo_vk

Clustered forward rendering demo with Vulkan

Language:C++License:MITStargazers:54Issues:3Issues:0

Xenodon

Volumetric Ray Tracer written in C++17 using Vulkan

Noise3D-DirectX11

基于D3D11的渲染引擎

Portable

a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习

VulkanDepthPeel

Demonstrates order independent transparency on Vulkan using depth peeling.

Language:C++Stargazers:20Issues:3Issues:0