binary's starred repositories
GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
vex_tutorial
:bookmark_tabs: A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini
vulkan_best_practice_for_mobile_developers
Vulkan best practice for mobile developers
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
GravityEngine
my dx12 playground
Optix-PathTracer
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
Light-Propagation-Volumes
Master's thesis implementing real-time global illumination method.
Precomputed-Light-Field-Probes
Real-Time Global Illumination using Precomputed Light Field Probes
quake_bsp_vulkan
Quake BSP renderer written in C++ and Vulkan
IrradianceMap
Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II. Real-time dynamic irradiance mapping.
PixelVoronoi_KdTree
Kd-Tree Nearest Neighbor Search using WebGL
clustered_forward_demo_vk
Clustered forward rendering demo with Vulkan
Noise3D-DirectX11
基于D3D11的渲染引擎
VulkanDepthPeel
Demonstrates order independent transparency on Vulkan using depth peeling.