JimmyLIn's starred repositories
WalkOnWall
一个模仿崩坏星穹铁道匹诺康尼地图中人物在墙上行走效果的技术预研demo A technical research demo that mimics the character's walking on the wall effect in the Penacory map of the game Star Rail
The-Powder-Toy
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
bgfx.cmake
https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.
FrameCapturer
export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
UnityWaveEquation
unity实现二维波方程交互水面与实时焦散
ATerribleKingdom
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
UGUI-Editor
Unity UGUI editor tools,improve the efficiency of ui development.
UniversalShaderExamples
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
unity-ecs-navmesh
A demo implementation of Unity Entity Component System with NavMesh
GameProject3
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
reactphysics3d
Open source C++ physics engine library in 3D
Unity3D-CG-programming
Various shaders.
GASContent
Repo to gather all Gameplay Ability System content for UE4
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
build_xlua_with_libs
为xLua集成几个常用库,方便使用
SharpZipLib
#ziplib is a Zip, GZip, Tar and BZip2 library written entirely in C# for the .NET platform.