- High-performance 2D sprite renderer. It requires no VRAM to form vertex buffers, because it is not even used. All sprites are drawn in one draw call.
- Rigid body simulation with box and sphere colliders based on Jolt Physics.
- C# scripting based on Mono Runtime - full physics control from C# side, collision callbacks and logging.
- Audio system
- Engine-managed 2D animations
- Introduce multithreading to physics rigid body simulation and to the renderer.
- GLFW
- VMA
- GLM
- robin-hood hash map
- spdlog
- shaderc
- spirv-reflect
- fmt
- tinyfiledialogs
- imgui
- stb-image
- EnTT
- nlohmann_json
- Jolt Physics