lina-berzhaner / processing_start

straightforward to processing

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processing_start

ball_bounce_blinking

PVector location; PVector velocity;

void setup() { size(200,200); location = new PVector(100,100); velocity = new PVector(1.5,2); }

void draw() { background(random(255),random(255),random(255));

location.add(velocity); if ((location.x > width) || (location.x < 0)) { velocity.x = velocity.x * -1; } if ((location.y > height) || (location.y < 0)) { velocity.y = velocity.y * -1; }

stroke(0); fill(120); ellipse(location.x,location.y,10,10); }

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straightforward to processing