liiir1985's repositories
CLRGC4IL2CPP
CLR GC implementation for il2cpp
PA_ResourceTracker
An enhanced fork of Unity memoryprofiler (https://bitbucket.org/Unity-Technologies/memoryprofiler)
anime-face-detector
A Faster-RCNN based anime face detector implementation using tensorflow.
JasonMaToonRenderPipeline
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
AsmResolver
PE reader and editor. Native headers and resources, .NET metadata and disassemblers (x86 and cil).
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
CimTools
Provides a series of helpful utilities to aid in creating mods.
Core
CatLib Core (Minimum available framework)
coreclr
This repo contains the .NET Core runtime, called CoreCLR, and the base library, called mscorlib. It includes the garbage collector, JIT compiler, base .NET data types and many low-level classes.
Framework
CatLib Component-Based Framework
Graphics
Unity Graphics - Including Scriptable Render Pipeline
RushHour
Citizens act like real people when deciding what to do based on the time of day. No more school at 3 am!
SDFGI
A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.
shadowsocksr
Python port of ShadowsocksR
shadowsocksr-android
A ShadowsocksR client for Android
Signed-Distance-Field-Generator
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
UnityStudio
Unity Studio is a tool for exploring, extracting and exporting assets from Unity games and apps.
UtinyRipper
GUI and API library to work with Engine assets, serialized and bundle files