liihuang / GAMES103_Lab2

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SampelScene

This is a simple cloth simulation. Two different methods (implict integration and PBD) are used to solve.

Instruction

  1. Clone this repo.
  2. Open the Lab2.uproject with Unreal Engine (4.26.0+).
  3. Open the ImplicitModelMap.umap or PBDModelMap.umap.
  4. Click Play button and drag the read ball to hit the cloth.

Bonus

The UPreviewMeshComponent is created to render custom mesh with which users can modify the positions of vertices directly (not through modifying the FTransform).

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Language:C++ 85.3%Language:C 11.0%Language:C# 3.7%