liangxudongsun's repositories
ccc-devtools
Cocos Creator 网页调试工具,运行时查看、修改节点树,实时更新节点属性,可视化显示缓存资源。
cocos-awesome-tech-solutions
Cocos' Awesome Technical Solutions
cocos-engine
Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.
CocosCreator_UIFrameWork
基于CocosCreator的轻量框架, 主要是针对单场景的游戏管理, 将界面制作成预制体, 提供了对界面预制体的显示, 隐藏, 释放等功能, 游戏管理更简单!
CocosShaderBook
Unity Shader Book 的cocos creator 3.8版本实现
fontmin
Minify font seamlessly
g-framework
G-Framework 是一个基于 TypeScript 编写的实体组件系统(ECS)框架
g-server
帧同步服务端框架是一个用于实现多玩家实时游戏的服务器端解决方案
godot
Godot Engine – Multi-platform 2D and 3D game engine
godot-docs
Godot Engine official documentation
Golang-libpitaya-cluster
This repo contains a c++ lib with pitaya's cluster logic for creating backend pitaya servers in other programming languages
Golang-night-learning
Learning everything about Computer Science https://talkgo.dev
GoLang_libpitaya
a client sdk for pitaya game server framework
GoLang_night-reading-go
【春节暂停更新】Night-Reading-Go《Go 夜读》 > Share the related technical topics of Go every week through zoom online live broadcast, every day on the WeChat/Slack to communicate programming technology topics. 每周通过 zoom 在线直播的方式分享 Go 相关的技术话题,每天大家在微信/Slack 上及时沟通交流编程技术话题。
GoLang_pitaya
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
GPT-SoVITS
1 min voice data can also be used to train a good TTS model! (few shot voice cloning)
LetsLearnUnrealEngineTogether_NiagaraVFX
本项目学习的是如何使用虚幻引擎的Niagara系统创建游戏特效。 阿严将学习特效大佬们的教程,并尝试复原他们的作品。
LetsLearnUnrealEngineTogether_Paper2DBasic
【虚幻引擎一起学!】2D游戏开发基础篇~
My-lecture-slides-and-code
B站PPT和代码 , 请先下滑获取使用教程.
node-portfinder
A simple tool to find an open port or domain socket on the current machine
NodeJs_pinus
A fast,scalable,distributed game server framework for Node.js, Powered by TypeScript. 一个TypeScript写的node.js分布式游戏/应用服务器框架(原型基于pomelo)。
RVO2-CS
Optimal Reciprocal Collision Avoidance (C#)
TheBookOfShaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
tsrpc
A TypeScript RPC framework, with runtime type checking and serialization, support both HTTP and WebSocket. It is very suitable for website / APP / games, and absolutely comfortable to full-stack TypeScript developers.
Tutorials
独立开发者轩儿
TutorialSpecial
这个项目里有许多有趣的小功能哦!比如:子弹时间吗 ,血条缓冲,音量控制等等。。。
Unity_ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
YiyuanCocosFramework
8年主程手把手打造Cocos独立游戏开发框架系列教程,公众号:亿元程序员,欢迎关注阅读。
YiyuanGameProgrammingPatterns
微信公众号:亿元程序员 。一位有着8年游戏行业经验的主程。本系列是《和8年游戏主程一起学习设计模式》让糟糕的代码在潜移默化中升华,欢迎大家关注分享收藏订阅。