liange / physically-based-shader-dev-for-unity-2017

Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash

Home Page:http://www.apress.com/9781484233085

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Apress Source Code

This repository accompanies Physically Based Shader Development for Unity 2017 by Claudia Doppioslash (Apress, 2018).

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Download the files as a zip using the green button, or clone the repository to your machine using Git.

Releases

Release v1.0 corresponds to the code in the published book, without corrections or updates.

Contributions

See the file Contributing.md for more information on how you can contribute to this repository.

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Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash

http://www.apress.com/9781484233085

License:Other


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Language:C# 53.7%Language:HLSL 30.6%Language:ShaderLab 14.6%Language:GLSL 1.2%