Liam Walsh's repositories
UnityGraphicsProgrammingBook1---english-translation
書籍「Unity Graphics Programming vol.1」の書籍データ
PoseEstimation-CoreML
The example of running Pose Estimation using Core ML
morphogenesis-resources
Comprehensive list of resources on the topic of digital morphogenesis (the creation of form through code). Includes links to major articles, code repos, creative projects, books, software, and more.
Unity3D-CG-programming
Various shaders.
Awesome-ARKit
A curated list of awesome ARKit projects and resources. Feel free to contribute!
awesome-audio-visualization
A curated list about Audio Visualization.
common-shaders
Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
FingertipEstimation-CoreML
Detect fingertip by using machine learning for pose estimation
fritz-image-segmentation
A Core ML compatible implementation of semantic segmentation with ICNet in Keras.
fritz-unity-sdk
A repository for hosting the Fritz Vision Unity Package
math-as-code
a cheat-sheet for mathematical notation in code form
MathUtilities_Unity
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Procedural-painting
Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
ShaderGraph_ExampleLibrary
A library of Shaders created using Unity 2018.1's Shader Graph.
swift-algorithm-club
Algorithms and data structures in Swift, with explanations!
tf-lite-unity-sample
TensorFlow Lite Samples on Unity
UnityARFaceDeformation
AR Face Deformation with Unity-ARKit-Plugin
UnityGraphicsProgramming
書籍「UnityGraphicsProgramming vol.1」のサンプルコードリポジトリ
UnityGraphicsProgramming2
書籍「UnityGraphicsProgramming vol.2」のサンプルコードリポジトリ
UnityGraphicsProgrammingBook2
書籍「Unity Graphics Programming vol.2」の書籍データ
UnityVision-iOS
This native plugin enables Unity to take advantage of specific features of Core-ML and Vision Framework on the iOS platform.