Giters
liabru
/
matter-js
a 2D rigid body physics engine for the web ▲● ■
Geek Repo:
Geek Repo
Github PK Tool:
Github PK Tool
Stargazers:
16075
Watchers:
232
Issues:
1143
Forks:
1945
liabru/matter-js Issues
Converting gyroscope values consistently across Android and iOS
Updated
8 days ago
How to increase sprite quality?
Closed
9 days ago
Comments count
1
Circle and svg in one body
Updated
10 days ago
Is it possible to implement sprite looping animation?
Updated
12 days ago
How to remove the opacity change while using isSleeping option true?
Closed
12 days ago
Comments count
2
Moving objects penetrate each other.
Updated
22 days ago
Comments count
1
How to use matter.js on a web worker?
Updated
23 days ago
How to move camera in matter.js world?
Updated
24 days ago
The startdrag event of dragging a body does not trigger after losing focus.
Updated
2 months ago
Body with high mass and low inertia behaves erratically
Updated
2 months ago
Vulnerability related to the formula of universal gravitation
Updated
2 months ago
MouseConstraint preventing clicks on buttons on mobile.
Updated
2 months ago
Comments count
2
[Phaser 3] Position of matter sprite's image not correct in container
Updated
2 months ago
Comments count
1
Create Matter.Bodies.fromVertices with rounded vertices
Updated
3 months ago
How to scale the world?
Updated
3 months ago
Comments count
2
loss of sprite quality on mobile
Updated
3 months ago
Comments count
1
`Composite.translate` didn't move the bodies included
Updated
3 months ago
Simple Polygon Physics Issues
Updated
3 months ago
Comments count
1
How to add project to the Wiki gallery ?
Updated
4 months ago
Why might there be such an error?
Closed
4 months ago
Comments count
1
Why don't bodies sometimes collide?
Closed
4 months ago
Comments count
1
Constraints with distance limits (e.g. for ropes)
Updated
4 months ago
Using compound bodies with Bodies.fromVertices does not work it just shows a filled in shape.
Updated
4 months ago
Comments count
1
Why does the attractor only work on one of the two BODYs?
Updated
4 months ago
Comments count
1
How to suppress body tremors?
Updated
5 months ago
Comments count
2
Trying to change seed, to take control of deterministic behavior
Updated
5 months ago
Render.setSize is not present in the build
Updated
5 months ago
Chain connecting 2 players causes 1 player to accelerate slower than the other even with same force
Updated
5 months ago
support and documentation for vitejs please :(
Updated
5 months ago
Comments count
1
weird texture behavior - multiple textures rendered for one body
Updated
6 months ago
Comments count
2
Constraints seems to make bodies stick
Closed
6 months ago
Platformer character sticking to walls instead of sliding down
Updated
6 months ago
Comments count
5
add n-gon to the project gallery
Updated
6 months ago
What is the least expensive way to make bodies of different shapes smaller?
Updated
6 months ago
Comments count
1
Complete the rendering problem yourself
Updated
6 months ago
convert text to matter component like a bridge but Uncaught TypeError: Cannot read properties of undefined (reading 'max')
Updated
6 months ago
Energy loss, despite air friction 0
Updated
6 months ago
Comments count
1
`Body.create` ignores `anglePrev`, `area`, `mass` and `inertia` when they are 0.
Updated
6 months ago
`Body.create` ignores given velocity
Updated
6 months ago
Nothing showing in the matter.js canvas
Updated
6 months ago
Comments count
1
the bodies do not collide and do not stop, but tremble
Closed
6 months ago
Rigid connection between two bodies
Updated
7 months ago
Render canvas object
Closed
7 months ago
Comments count
5
Slingshot example with Keys and Constraint, instead of MouseConstraint and Mouse
Updated
7 months ago
Mass/density has no effect on fall speed
Closed
7 months ago
Comments count
2
Had a Fatal Error, reason unknown: vertexA is undefined
Updated
8 months ago
Comments count
4
Calculate velocity to jump to the target
Closed
8 months ago
Comments count
2
rendering composite bodies
Closed
8 months ago
Comments count
2
Explode!
Updated
8 months ago
Objects are not repelled when restitution: 1, friction, frictionAir and frictionStatic is 0
Closed
8 months ago
Previous
Next