lfwin's repositories
awesome-cmake
A curated list of awesome CMake resources, scripts, modules and examples.
CGold
:whale2: The Hitchhiker’s Guide to the CMake
cuda_voxelizer
CUDA Voxelizer to convert polygon meshes into annotated voxel grids
es-ekf
A Python implementation of the Error State Extended Kalman Filter using quaternion
gnss_multipath_plugin
GPS multipath simulation in Gazebo
imu_utils
A ROS package tool to analyze the IMU performance.
imusim
IMUSim - see http://www.imusim.org/
Learn_Robotics_For_Free
Compendium of free robotic courses from universities around the world.
lucidgloves
Arduino/ESP32 firmware for DIY haptic gloves. Officially compatible with LucidVR gloves.
multi-threading
Practical multithreading tutorials. Languages supported: C++, Java, C#, Python, Javascript/Nodejs.
nanoflann
nanoflann: a C++11 header-only library for Nearest Neighbor (NN) search with KD-trees
oblam_deskew
An Assignment for Optimization-based Localization and Mapping Course
oblam_pgo
An assignment on Loop Closure and Pose Graph Optimization for OBLAM CourseY
Point-Cloud-Color-Constancy
CVPR 2022:Point Cloud Color Constancy
pose_graph_optimization_python
This is an implementation of the pose graph optimization from scratch to understand the backend of Graph Slam.
Relativty
An open source VR headset with SteamVR supports for $200
robot_gazebo
A scout2 robot carrying RS16 lidar/IMU/D435 sensors,running LIO-SAM in a room!
rpg_vision-based_slam
This repo contains the code of the paper "Continuous-Time vs. Discrete-Time Vision-based SLAM: A Comparative Study", RA-L 2022.
SparseVoxelOctree
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
spline-slam
SLAM algorithm for range-based measurements using spline surfaces
Swarm-SLAM
Sparse Decentralized Collaborative Simultaneous Localization and Mapping Framework for Multi-Robot Systems
Teaching
Material used for teaching.
urc-code
ASU's Sun Devil Robotics Club code for the University Rover Competition
volrend
PlenOctree Volume Rendering (supports CUDA & fragment shader backends)