Lez's repositories
Shadegraph
My attempt to adapt to Unity's new ShaderGraph
SimpleInputBuffer
A really basic input buffer system by using queue and enum. usually used in fighting games. to store commands to execute later if the current command is still running.
AmbientProbesUnity
Ambient lighting probe sampling
Grapple-Effect
An example of a simple grapple effect in Unity
ObjectPooler
Object Pooling Optimized way of grabbing object vs Instantiate & Destroy
audacity
Audio Editor
NOASSERTION000
CellulaAutomata
Practice coding with Cellular Automata to generate cave-like dungeons.
Language:C#000
MathQuizPrototype
Simple Math Quiz using UI listeners
Language:C#MIT000
NavMeshComponents
High Level API Components for Runtime NavMesh Building
Language:C#MIT000
portfolio
just my portfolio, nothing special really...
Language:HTML000
Rigify-To-Unity
Converts Rigify rig to Humanoid compatible
Language:PythonMIT000
Language:C#MIT000