Lewis James's repositories
RebuildCsOnFocus
Godot 4.1+ plugin to rebuild the C# solution when editor window is re-focused and changes are detected to .cs files
better_col_3d_gizmo
Godot 4.x plugin to provide more visible/configurable 3D debug collision shapes in the editor
godot-float-step-adjuster
Quick UI to adjust the `default_float_step` editor setting's precision from the inspector
godot_laigter_tools
Laigter PBR map generation workflow integration tools for Godot
GodotDeBroglieWfc
Experiments with the DeBroglie WFC (Wave Function Collapse) procgen library in Godot 3.x C#
RtMidiEventCollector
C# .NET 7 console application to connect to a MIDI input device via rtmidi and collect MIDI events at regular idle intervals
steam_acf_cleanup
Cleans up Steam .acf files that no longer point to a valid installed game, so they no longer show up as installed in the Steam Library UI.
go_dot_log
Opinionated Godot logging interface and console implementation.
Godot-Android-Admob-Plugin
Android AdMob plugin for Godot Game Engine 3.2 or higher
godot-docs
Godot Engine official documentation
GodotLibreHWM
Example implementation for demonstrating how to integrate a C# nuget package with gdscript UI, for hardware monitoring in godot
Hearn.Midi
A .net implementation of the MIDI file standard for creating .mid files
HopeAllotment
Hope community allotment site
laigter
Laigter: automatic normal map generator for sprites!
MiDaS
Code for robust monocular depth estimation described in "Ranftl et. al., Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer, TPAMI 2022"
nvidia-all
Nvidia driver latest to 396 series AIO installer
RelEcs
A lightweight and easy to use entity component system with an effective feature set for making games.
RtMidi.Net
RtMidi wrapper for .NET
SacaDev.Muse
.NET Nuget package for receiving data from the Muse EEG headband