Cone Programming Language
Cone is a fast, fit, friendly, and safe systems programming language. It features:
- 3d web support
- Concise, readable syntax
- Lean, native runtime
- Custom allocators
- Memory, thread & type safe
- Extensive code reuse features
The Cone compiler is currently under development. The current status and next steps are documented in PLAN.md.
Documentation and Other Resources
- Cone web site
- Web-based playground, offering pre-built examples in a drop-down
- Cone Language Reference documentation
- Programming Linguistics blog
The Cone home repository offers a rudimentary build environment for Cone programs, including the Congo build tool.
Language Features
When finished, Cone will support these features:
- Readable, modular marriage of 3D content and behavior:
- Simple, outline-like declarative syntax for content
- Procedural generation and behavior interwoven in content
- Snap-together, Internet-hosted, url-located parts
- Compile-time memory, type, and concurrency safety checks
- Gradual memory management: safely manage memory your way
- Lexical, single-owner strategy for performance
- Ref-counted or tracing GC for flexibility
- Lifetime-constrained references for performance/simplicity
- Custom allocators (pools/arenas) for performance
- Lightweight concurrency
- Co-routines, threads and actors
- Lockless and locked permissions for safe data sharing
- Robust type system
- Sum types, structs, arrays, slices, ranges, aliases
- struct subtyping via trait, interface, & parent inheritance
- Attach methods to any type
- Modules, macros, templates and meta-programming
- Extensible pattern matching
- Type-defined '~~' match operator
- 'match' blocks using custom match methods
- Content extraction during matching
- Functions, Methods and Closures
- Multiple return values and implicit return
- Computed properties
- 'do' block for context management
- Concise, readable code:
- 'this'-implied prefix operators for method cascading, etc.
- Operator overloading
- Control clauses for 'if', 'while', 'each'
- Type inference
- Parallel assignment
- Auto-detected off-side rule
- Blocks and 'if' are expressions
- Unicode-aware (UTF8) text strings and variable names
- Fast compilation and convenient packaging
Building (Windows)
A Visual Studio C++ solution can be created using the Cone.vcxproj project file. The generated object and executable files are created relative to the location of the solutions file. The build depends on LLVM 7 being installed and available at $(LLVMDIR).
Building (Linux)
To build on Linux:
sudo apt-get install llvm-7.0-dev
cmake .
make
Note: To generate WebAssembly, it is necessary to custom-build LLVM, e.g.:
mkdir llvm
cd llvm
svn co http://llvm.org/svn/llvm-project/llvm/trunk llvm-src
cd llvm-src/tools
svn co http://llvm.org/svn/llvm-project/cfe/trunk clang
svn co http://llvm.org/svn/llvm-project/lld/trunk lld
cd ../..
mkdir llvm-build
cd llvm-build
CC=clang CXX=clang++ cmake -G "Unix Makefiles" -DLLVM_BUILD_LLVM_DYLIB=ON -DCMAKE_INSTALL_PREFIX=/llvm/wasm -DLLVM_EXPERIMENTAL_TARGETS_TO_BUILD=WebAssembly /llvm/llvm-src
make
make install
Building (Mac OS)
To build on Mac OS:
brew install --with-toolchain llvm
llvm-config --bindir
Modify CMakeLists.txt so that LLVM_HOME points to LLVM's path (e.g., "/usr/local/Cellar/llvm/7.0.1" without the /bin) and modify LLVM_LIB to "libLLVM.dylib".
cmake .
make
License
The Cone programming language compiler is distributed under the terms of the MIT license. See LICENSE and COPYRIGHT for details.