This is my implementation of the Marching Cubes algorithm using Unity.
- Unity Job System with the Burst Compiler
- Realtime terrain editing
- Procedurally-generated infinite world
- Unity3D (I'm developing this project with version 2019.2.2f1, but any newer version should also work)
- Clone the repository with
git clone https://github.com/Eldemarkki/Marching-Cubes-Terrain.git
- Open the project with Unity
- Paul Bourke for an example implementation of the Marching Cubes algorithm (http://paulbourke.net/geometry/polygonise/)