leoamesa's repositories
UnityQuadTreePlanet
Unity3D Quad-tree planet script with terrain generation, LOD levels, and resource placement
AnotherCraft
A Minecraft clone demo
CharacterController
a small demo project to compare character controller and rigidbody
Endless-Journey
An experiment about procedural generation!
how-to-make-7-days-to-die-in-unity
Associated files and assets for How to Make 7 Days to Die in Unity tutorial series.
inventory-system
Simple inventory system for unity
Marching-Cubes
Marching cubes in Unity
Marching-Cubes-Terrain
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
Minecraft-Unity3D
A basic minecraft clone made with unity in 24 hours
NavMeshComponents
High Level API Components for Runtime NavMesh Building
PerlinFun
Using Perlin Noise to procedurally generate terrains in Unity.
Pixel-PUBG
🔫A Pixel PUBG game made with Unity.
procedural-forest
A procedural forest demo made with Unity.
Procedural-Worlds-Editor
Procedural World Editor is a node based procedural terrain generator
ProceduralGeneration
Playing around with procedural generation in Unity
ProceduralTerrain
Procedural voxel terrain generation in Unity
ProceduralTerrainUnity
This is a procedural terrain Generator I made using the built-in terrain system of Unity. The height map, splat maps, trees and details are placed procedurally and updated on the fly according to player's position.
RedHomestead
Mars colony building game
Smooth-Infinite-Voxel-Terrain
A voxel terrain generator that allows artists to easily create endless, diverse game worlds.
Unity-Marching-Cubes-Smooth-Voxel-Engine
This is a Marching cubes smooth voxel engine in Unity
Unity_scripts
A repo for Unity assets created in tutorial vids etc
Voxelmetric
An efficient voxel framework for Unity3d
VoxelPlugin
Voxel plugin for Unreal Engine