lenixlobo's repositories
GSoC-Final-Report
Final Report for Project FURY (GSoC 2020)
ToyPathTracer
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
Shadie
Testing out Shaders.
YaPT
Yet Another Path Tracer
algorithms
Bug-tracking for Jeff's algorithms book, notes, etc.
darwin-xnu
The Darwin Kernel (mirror)
DeepRLBootCamp
Implementation of Reinforcement Algorithms
ensmallen
A header-only C++ library for mathematical optimization --
FluidNet
Accelerating Eulerian Fluid Simulation With Convolutional Networks
fury
Anger is a path to the dark side but also a wake up call. Free unified rendering in Python.
Handmade-Math
A simple math library for games and computer graphics.
kaggle_iceberg
Kaggle Iceberg Pytorch
lane_detection
Repository for lane detection to be done on both FPGA and Microprocessor.
neat-python
Python implementation of the NEAT neuroevolution algorithm
NeuralKart
A Real-time Mario Kart AI using CNNs, Offline Search, and DAGGER
RL-Adventure
Pytorch easy-to-follow step-by-step Deep Q Learning tutorial with clean readable code.
SerpentAI
Game Agent Framework. Helping you create AIs / Bots to play any game you own! BETA
SORT
Simple Open-source Ray Tracer
super-mario-neat
This program evolves an AI using the NEAT algorithm to play Super Mario Bros.
tinytracer
ray tracing using bare c++