Milan Gruner's repositories
algorithmuss
Musical experiments in live coding, functional programming in Clojure and Haskell using TidalCycles, Overtone and/or Leipzig
bachelorsthesis
My bachelor's thesis at HPI Potsdam
godot-procedural-tools
GDScript implementations of useful procedural algorithms and node types
migration-tracker
Track the migration of animal species and get notified when they arrive at your location
attolytics
A small web service that receives analytics events and inserts them into a PostgreSQL database
enterbrain
React Native app that downloads automatically selected media to the phone's storage for offline consumption
footscreen
Project for the lecture "Building Interactive Devices" (HCI2) at HPI Potsdam
godot-random-audio-stream-player
Random Audio Stream Player Nodes for Godot Engine 4
sunriseglitchgames
Sunrise Glitch Games website
adventofcode23
Advent of Code 2023 solutions in Rust
AnanasBuddies
Simple autorunner game made in Love2D that has lots of procedural parts
ecolia
3D ecosystem simulation written in Rust and Bevy engine
faraway-api-testbed
Server backend with the procedural generation tools for the game FarAway by YourWorstFriend
faraway-server
Server backend with the procedural generation tools for the game FarAway by YourWorstFriend
godot
Godot Engine – Multi-platform 2D and 3D game engine
godot-docs
Godot Engine official documentation
lemilonkh.github.io
gruner.tech website built using Astro
matcha-analytics
Small web service written in Rust to collect and visualize analytics data
picolytics
A tiny analytics stack built on top of attolytics and Metabase
pontus-analytics
Small analytics stack built using Rust and Leptos
Simple-Tiled-Implementation
Tiled library for LÖVE